Hey there, can anyone tell me if Unity is okay with UV's that extend beyond the 0-1 to achieve tiling/repeating textures? For say, trim or something. Thanks. : )
Hi, i'm new in the site and new to zbrush. I'm actually sculpting an anthropomorphic character and i'm trying to sculpt the ears like in the reference. Here is the sculpt: Here is the reference: first i tried sculpting adding volume at the border of the upper ear and then add volume towards the inside but was pretty bad…
Romani - In search of death This is a project I'm developing, with the intention of making a scenario contextualized at the time of the film Sweeney Todd, London, 18th - 19th century. B) <3 I started blocking and I got this result so far, I try to think about how I would do this scenario, if it were focused on the game.…