edit:// okay fixed the "issues" and can write out the description. Watched all my "fav" or interesting parts of the show and comics and picked which elements i thought to include into the design that i felt would add some "flavor", to it all. Redesigned the "Portal Gun", a little bit, it wasn't 100% afaik some angles had…
It being realtime isn't what people are sceptical about, there hasn't been any concrete proof to anything. we're talking about the claims of unlimited detail with limited memory and no details on memory-usage (and this is when not looking at any of the other issues involved) replace the ray with a search and everything…
well, that's the thing. how can you develop a character without putting them on screen? I mean, I could argue that Bumble Bee was in almost the entire movie. Yeah, cost is a lame excuse, but when you take into consideration that these were the single most complex models ILM has ever built, it's got to mean something. We're…
What's better to have in your portfolio between: -low polies optimized for games cutting details (less geo) in areas that are not visible for the player (e.g. a relatively complex grip for a gun) these areas are clearly visible in portfolio shots and look bad, also in this case I just slightly redesign some details to end…
I don't see how your tone doesn't count. It makes up a great deal of communication. I didn't need to imagine anything, if I was I'd have been the only person arguing with you throughout this thread. Ok I re-read it and this is how it went: [other people] Let's discuss this problem. [other people] I know, how about this.…
Hey guys, first post here. Just finishing up the armor on this character then onto the low poly for the armor, the character is already retop'd low. Feedback / Critique is always welcomed. Thanks for your time.
Thanks for your reply and sharing your background, @TheAllusionist. I can appreciate the time that went into this, but I'm afraid your use of AI is obfuscating exactly that. The images are the immediately obvious part and taint everything that's seen afterwards. The wordy descriptions and clean formatting which once would…
Hi there! I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. Where do you…
Hello! I am a student in my last semester of my AA in Game Development, and have been tasked with requesting feedback and critiques on my 3D models. I've linked to my portfolio, which I am currently still putting together. There are 3 major pieces that I've made in the time I've been in school, and am happy to receive any…
I don't know... I think its a good thing for people to talk about the dark and scary side of the industry, that way people know they aren't alone and other people can prepare for the worst and be pleasantly surprised when they manage to ferret out some of the great places to work. If you're coasting along with your head in…