Even tho it may be too late now but the pull ring is waaay to small, looks like hair strand, while in ref image its almost half the grenade size.. well more of a 1/3 but you get my point :D Also the bit holding the ring is different shape from ref image.. In general there are some forms that differ from concept by a fair…
It's not impossible, it's just that the company those numbers would come from is the very company those numbers would hurt if they got out. I don't like used game sales the way they're pushed the first few weeks of a new release. I'm pretty sure that does take a chunk out of new game sales, how much is up for debate but…
Answering in backwards order: 3. Shift in Max is "copy" - ideally it'd do Extrude on faces too, but it doesn't, it just copies them. I'd recommend assigning a hotkey to Extrude, or putting it in your right-click menu. 2. Don't bother with Roadkill. What version of Max are you using? The UV tools have been great since Max 8…
Hey! Sorry you're not getting a whole lot of traction here, I highly recommend checking out the folks at Rigging Dojo, I took a rigging course of theirs several years ago and it was pretty good. They have forums that are pretty active, but I think it's only accessible if you have registered for a class, however if you get…
Nice, I especially like Green Riding Hood. Definite has that 'epic fantasy story' feel. Remember to keep from using too many really dark colors. Save them for when they're really needed. For instance the horse here is almost pure black. Since your light is coming from the side, take a look at this black horse outside in…
[ QUOTE ] Verm, which program are you using? Max is a bitch as people are pointing out. I cant tell how manytime I have saved out skin points only for it to not work even on the same unmodified model. Many times, you still have to almost redo most of the rigging. If we are doing it wrong, then can you list the methodology…
Preventing bad habits is a good point. Not sure if there was a miscommunication, but just in case: I was mainly referring to stepping away for a bit and returning with "fresh" eyes, especially if you catch yourself moving features around for a long time. But starting fresh now and then isn't a bad idea, either. In the…
We're searching for a talented 3D Artist to bring our 2D character concepts to life. This role is perfect for you if you love: * Creating stylized characters. * Sculpting dynamic and detailed muscles. * ZBrush is a must. * Passion for anatomy and muscle sculpting is a plus! Budget per character $150. Interested? Please…
Thanks for the replys. Move on it is then! I guess I feel a tad annoyed that they didn't even respond to the emails I sent. Just to let me know they received the files, or just to say I didn't make it this time. (the HR dept asked me to do the test and sent me the files, so thats why I've been contacting them). I may give…
It looking pretty cool so far. Ideas / thoughts: - Skylight is killing your materials quite a bit. Spec looks non-existent, normals don't pop, etc. Kill the skylight, use your dominant directional and lightmass for GI. Fog doesnt help here either. Fog tends to flatten out elements. Use the start distance, color (more…