It's alpha sorting, and not the greatest in Maya. As far as having this look right in Maya for now I would say make 2 materials one with transparency enabled, and one without. Then apply the shader with transparency only to the objects that need it and vice versa. If the wind vane is the only thing using an alpha, probably…
From the top of my head (I dont have maya here) : Freeze transforms > Reset transforms > Normals-unlock all > Normals-Set to face (that should make it all facetted) > Normals-Smooth normals. All while having the face or vertex normals display enabled, to check how it changes from yellow to green.
Try this: 1. enable modeling toolkit 2. select the edges 3. hold R+Left mouse button - a popup menu will appear under your mouse cursor - change scale to Local 4. scale using the x,y,z box also, 2016 looks cool :P not using maya anymore though :D
and that's why I hate SaaS (Software as a Service). We're just giving away more and more control of what we purchase back to vendors who can obsolete and control software at their leisure enabling them to hold you hostage. Maybe that's the reason why some of our clients still haven't updated from Max 9.0 ;)
@agitori To revert this, having enabled Dbuffer Decals: go to the root folder of your project(as the option is per-project)>config folder>open defaultengine.ini>search for the line r. DBuffer=True and change it to False. Unfortunately, this is not a solution as you can't use the option in the project but, try again with a…
(for cut tools press "k") one thing that helps out at the beginning is to enable dynamic spacebar menu under addons in the options menu now you can access (almost?) every function just by pressing spacebar and here´s a quick rundown of many usefull stuff by ralusek http://www.polycount.com/forum/showthread.php?t=70687
Personally I wouldn't take this into ZB at all, there isn't even a wooden stock to bang up here. Pretty much all the forms I can see are fairly easily modelled in a traditional SubD workflow, and enable you to edit subdivided edge bevels, re-boolean and the like long after you finished version 0.001 ...
All the default shaders support deferred and forward rendering. If a custom shader says "pragma surface" then it will support both as well. If it says "pragma vert" or "pragma frag" then it might or might not. But even if you have deferred rendering enabled, a shader that is only compatible with forward rendering will…
The srgb button is enabled in the vray FB so it's displaying the image as gamma corrected. But this is essentially a preview(see this by disabling it) When you save your image click the radio button 'override' and set it to 1.0 This will save the image as you see it in the FB. You can also do this in PS by doing a levels…
cptSwing: You can. Are you using the "Enter" key on the num-pad? If so you'll need to enable the num lock. The return key also works for this, as does tabbing. I could have sworn tabbing didn't work in caddies... but perhaps I'm going crazy or this issue got fixed because it works fine for me now.