If you would've been swooped up by Autodesk, this would've been CrazyBump 8, rather than beta 8. I love that you've started focusing on usability a bit with this release, with the addition of shortcuts and undo. You've talked about integrating this with photoshop in some way, will that take the form of some sort of…
Kevin I have been super interested in also learning the implementation, but I literally have no clue where to start! Would you have any suggestions on resources for that? I'd really appreciate it if you know anything related to it I've heard about scaleform before, do you have experience in it? I'm curious how…
The performance was slightly worse in Legacy viewport. But the animations were still sluggish when I played them and when I moved the time-slider. I just uninstalled Maya and I'm now trying to install Maya again.. but I can't. Because I keep getting a "communication failure"-error... . . .. Man I love Autodesk!! Edit: Nvm.…
Sorry, i didn't see your message. Yes im using a laptop with both a integrated card and a Nvidia card, however i can't seem to change to my other gpu. I can't find anything besides the driver options where im using Nitrous Direct3D 11. I can't find the change graphic mode in the Autodesk files either. Im having this…
There is the original set of tutorials that came with softimage 1.0 and was updated all the way to 7.5. If you scroll down to Legacy Tutorials you'll see the two pdfs and the work files. I suggest downloading them and saving them for ever because autodesk will eventually delete them. The tutorial you're looking for is in…
Autodesk has a comparision chart. I think the biggest things its missing modeling wise is deformers. You could also look into buying other programs too, both Zbrush and Modo are fantastic other options. Zbrush is definitely the most bang for your buck. Turtle works fine for baking, you can also use xNormal which is free…
You should check the plugins folder for your version of max. Make sure the plugins for xnormal are in there. Mine is 2016 and i had to manually put the xnormal plugins in the 3ds folder myself. 3ds max plugins location: Install drive letter:\Program Files\Autodesk\3ds Max 20XX\plugins If its not there get the plugins from:…
Grab ng skin tools. It totally replaces the locking/unlocking dance with a layer-based approach, avoiding the issue entirely. Can't go back to the old way of weighting now. http://www.ngskintools.com/ edit: I noticed you mentioned layers yourself. We're still using maya 2012 so autodesk may have added something similar.…
Thanks Scruples, that article was actually very helpful in solving some auxiliary issues. We posted this same question on the Autodesk forums and someone posted a very detailed custom way of doing this - completely solving the core issue, which can be viewed here:…
Found a solution, wanted to update this for whoever is searching down the road. All of the above methods work fine, but after skinning the mesh back you will either have to get a better auto skin tool or paint weights. I was pointed to an incredible plugin by a member of the autodesk forums that does it automatically and I…