My workflow I think is slowed by 8 gigs of horrible RAM and a terrible GPU when your high poly is so choppy you need to hide some parts and when Cryengine is running at 50 fps in a scene with hardly anything in it on low :(
Thanks all for the advice. One more question. Does any one have a good tip for keep a consistent pixel to world space ratio? What I mean by that is like 50 pixels/meter. Is it important to be exact? Or is it ok to just go by looks?
Thanks! I redid the small bolts & teeth and tried sharpening up some of the other edges. I could go back and redo all the metal bits but I gotta move on, the next sculpt will be better :) about 40-50 hours of work
Oh yeah, I'd suggest giving Dear Esther a try. It's no fair comparing Paper Menagerie to Call of Duty or the like, I could flip the tables and compare Dear Esther to 50 Shades of Grey or Twilight and declare that video games are a superior medium.
If you're gonig to render with a skylight dont ONLY use a skylight, it looks really bad. Try turning to to 25% or 50% and adding in a omni/point light or two and give the material some specular as well. example: http://www.johnyontehspot.com/pix/dfactoguyrender01.jpg
Really like the new design. Great work. :) Only thing that I'd change is to put like 50 pixels worth of padding on the left side of the page to scoot it away from the edge of the screen. Kind of annoying reading things that are that close to the screen frame.
So if I pay monthly they charge me 50 bucks for the guy to change the payment method from yearly to monthly, that is a frickin' rip off. But I don't want to drop a hundred bucks at the end of the year I'd rather pay in installments. BS.
I spoke about a screenshot honouring the model, not a 50% jpg compression who show absolutly nothing. I think Both screenshots present on their website (who show this guy) does not give a reel vision of the model in-game. And it was the reason of my demand.
a new one... there is now ground, but 2 lights in front set at .like .40 intensity and one in back at .50. Also the the filter turned off pixel-ated the texture horribly, so I played with the different settings and this one is Gaussian. It looked the best.
yeah this thing is pretty close to the real thing. I wish I still had one for reference. Fun to shoot. Not as fun as a .50 cal or some of the more high powered assault rifles mk48 but it's a bad ass gun. I want progress