- If you have about a month worth of time that you are willing to dedicate to learning the basics of a modeling app, you could go with Modo, SIlo or Blender - however these are just as complex as Maya and Max, so probably not fitting your immediate needs. These would be your last option if else fails. - If sculpting is an…
I detailed my most recent scan setup in this tutorial- I have made some changes since I posted in the photogrammetry thread. http://www.alecmoody.com/rubble/ I moved away from continuous lighting which has allowed me to ditch the tripod and cable release. Shooting with flash units enables me handhold and it takes about 5…
[Graphics programmer answer] Doesn't really matter. I would shoot for everything being separate. Should a metal barrel and lamp share the same texture? Not really, you should be fitting each of those as close to 100% UV as possible. If you want those to both be say 512 size textures and you only see a lamp in a house and…
short answer: yes and yes ;) long answer, we had pretty detailled concepts for most of the characters. So what i did with modelling is take approx. the perspective the concept was done in, screengrab it, align it in ps, have a layer with the concept and tried to match them as close as possible without making them look too…
That would be Planetary Challenge. This challenge is not community oriented and it is open to anyone. However, it's my hopes to encourage communities to help organize local events for their artists. For UC and DW, they will remain as is. If an artist enters for Team Art Station or conceptart.org, I am positive that both…
[ QUOTE ] [ QUOTE ] If you think everything that's going on in the Middle East is because "they hate our freedom," or "haves and have-nots," then you're really burying your head in the sand and not paying attention. [/ QUOTE ] If you think I even once attributed "everything" about any international conflict to a single…
cut and paste fails I'm afraid, the isortm give the correct results here. ( fn randomPtOnCone theta = ( h = cos theta; phi = 360.0 * random 0.0 1.0; z = h + ( 1 - h ) * random 0.0 1.0; sinT = sqrt (1 - z * z); [sinT * cos phi, sinT * sin phi, z]; ) fn compareInt i1 i2 values: = values[i1] - values[i2]; fn comparePoint3_Z…
Rather than snidely disreguard this interesting discussion as futile, I'll try to contribute something meaningful. I realize there are some who weren't around for the first go round or it's successions, and who could benefit from hearing many points of view on this matter. Photosourcing is fine, I do alot of it. I use it…
You'll end up with two maps one will have good ends the other will have good sides. It's really just a matter of layering them on top of each other in Photoshop then erasing out the bad parts from the top layer. On more organic shapes it can be better to just push the cage outward evenly just enough so that it encompasses…
This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…