I agree with kanga. The modeling is technically sound and this is amazing work. But the details density is to high. It's like you need something everywhere. It'a important to balance high details area with empty flat surface to make the cool details pops out. A good example of that would be this piece from Gleb Alexandrov.
This Is A WIP I'm trying to recreate the conan the barbarian altantean sword as accurately as possible. Good high-res straight-on shots from the movie are hard to come by. Primarily, I used images of the albion swords replica (ref images can be found here), which I believe uses the original molds for the hilt and pommel.…
I think what causes the line crossing for me is that from the start it was very much people in the sphere of hard surface/ hard surface weapon modeling from a few studios. Not all hard surface artists of course just those from those companies. People that either would have communication on a work basis or on a basis of…
@pableaux tbh I'm not sure about the ngons thing... in all my time working in games I've been told to always avoid having any many sided ngons since it puts strain on the engine to have to calculate your triangulation of those ngons in engine (told this, not 100% sure)... and assuming that's a case then if your topology is…
as said before, i can only say about the cintiq companion 1 but to me it felt too clunky, the bigger screensize with the extra frame for the buttons and to lower the jittery effect make the thing too huge for me to hold comfortably in one hand while i sculpt with the other. Also it is double the weight, so thats a big one…
Retopo is coming around, mudbox2014 has some great tools for this. You draw out some guides along important areas and it figures out the rest. 3DCoat is pretty good at retopo too, similar functionality. zBrush is probably the widest used but most under developed when it comes to retopo but decimation master does a great…
Water fall mist is a compound problem. You have only solved part of it with your solution. In order to get it to better read as "waterfall mist" you will need to add: * Bands of value change (areas that are whiter and areas that are darker). Right now you only have blocks of high contrast value change where the rocks stick…
I agree with Noors, making sure the pivot points match will help you keep them aligned. I don't really understand why you're moving the high poly from pillar to pillar and baking it? Wouldn't you just bake it once and then copy around the final baked model? If you need faces to better follow the shape and contours of the…
Couple comments/suggestions. You might be going for a more stylized look, so take this with a pinch of salt. Surface decoration looks fresh and uniform - given this is a chunk of rubble, maybe you want to lighten up on the stencil/texture or age it so that it looks more like part of the surface instead of stamped on. Same…
If some of the array scripts floating around scriptspot can't get it done then I would probably do... 1) Hand place each one, it might be laborious but it might be faster than trying to find a way to do it procedurally. 2) Use particleFX to populate the surface of a egg with the custom particle shape set to one scale mesh.…