Thank you for feedback Alex. Sadly I would have to re-do the whole thing if I moved the rocks around, and I at the moment don't have time to go back and fix it. I will however take your advice onto the next project, so thank you for that. Here is the latest version of the rock. I edited the lighting a lot and messed with…
well personaly i think this is going to be the greatest movie eveer made, The rock is a fine actor and im sure will pull more than his usual 3 facial expressions in this one. This is bound to be a wold blockbuster, bigger than lord of the rings, breaking boundries in cinamatic quality and excelence! if this doesnt rock…
@armagon - I do the playable areas in ZB, then bring into WM using the tools to place the playable area within certain bounds, and the rest is procedural or real-world data (if real world data, I sometimes import the playable area into ZB to fix things). I use the errossion tools to get the look that I want. Larger rocks…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
The pontoon is sort of uninteresting and splits the focus of the scene. If you were going to go with it, I would populate it with something - picnic set + umbrella? Potentially also shift it to be inline with the rock. You could even have people waving to each other from the rock. That said, My reading of the scene…
Hm, this is coming along. What I think you intend to be the focal point (the top of the mountain ruins), i don't think is strong enough yet. It needs to be more visually interesting, more composition surrounding it, a purpose, visual story telling etc. What you have right now of this are torches lighting a road leading up…
Ok thanks for the honest words ;) The rocks should be smooth sandstone like rocks... but ok. I'll try it better next time (what exactly don't you like? So i can improve next time) The "problem" with the AO-map is already in progress ^^ i think you're definitely right.. didn't see it at the first time. Hmm, maybe i should…
You guys are killing it with some kick-ass art ! :D Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on. Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing…
We added a moss material layer to our rocks! It has some nice parameters and should allow for really fast placement. https://www.youtube.com/watch?v=7nUfysNhfmA Its xyz-worldaligned so that we can use it for nice blends between meshes. The parameters drive how much of the rock it covers, how strong the normalmap should…
Hey thanks for your feedback! After reading it I searched some more reference and I also noticed what you said about the trees placement (mostly on the right side). Also I added support plaques on the door. The rock I know it is very random, i got the idea from a park near my house, there was a big rock like that in the…