Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
sometimes to fix small issues with dilation, editing the image in photoshop or similar can be easy way to go. You can just duplicate the base layer and add a blur to the lower layer or use a brush to manually paint in color to the problem spots. have not watched this tutorial but looks like it covers what i am talking…
deep fake an actor over a video isn't the same as a real time video game character the dorks who make these sorts of videos (can you imagine putting such time into that) have probably spent more time thinking about the character than the designers did i bet they cast an actress and then did the best they could to match her…