The next project in school is called "Heroes and Villains" and we have to make either one of those for film. I've been playing a lot of diablo recently and decided to make a villain inspired by the sick art book I received with the collector's edition. So here is my progress over this 5 week project from conception to…
The first game it'll be implemented in is Guitar Hero: World Tour. Somehow, I was under the impression ingame ads were to support a free game, or at least to substantially lower the price of a game. There's no indication anything of the sort os happening here, so are we getting ads in a full-price game? That's a disgrace.…
I should have started this thread a lot earlier, but better late than never right? I've been working on piece for the 3D FanArt Contest on Facebook. I've always wanted to do some fanart for Sakura so I took this chance to do so. I decided to do her in the toon style when I came across Flyingtuntun's awesome character art.…
Hello, I'm really curious about all these procedural material that's been really popular on artstation nowadays. What do people use those on actually? Sorry if this is a really newbie question cuz i am :v Are those material only applicable in a game engine like unreal? If so do they just use tri-planar projection every…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
Your stuff on artstation looks to be too low poly in the wrong places, except the first weapon plate. I guess that was the last one you made. There is a lot of work that goes into creating a finished product and loosing your puff is something all of us know too well. The second handgun looks good but there are problems…
So here's a little update on the work I have been doing for my final year project at UNI. Mainly for the past week or so, I've been refining rocks, re-doing the landscape material with a bunch of new textures created in Megascans studio (I know you're gonna say that's cheating, but we love the look of them and it's quick)…