Hi. This is my first post in polycount. I'm curretnly working in my graduation project(a 3d animation) and in most of my searches I ended up being redirected to this forum. I finally decided to register, being part of this commmunity. In my first topic, I'd like to know if any of you guys can clarify this matter: I've…
Hi everybody, I'm new here and also a newbie in 3d modelling despite I've been trying hard to model a gun for a videogame for a long time. This gun is a lebel 1886 M93 rifle, a bolt action rifle which in my opinion, is not that difficult. Nevertheless, I made like 3 models and the last one has been the best one since I was…
As an owner of several LCDs & Plasmas, I think I can offer perfectly legit points about both. This is ignoring price altogether. My current 42" Samsung Plasma in my living room was only $700 after shipping, so you can find a good LCD or Plasma for the same price. Plasma: Pros: Better colors Better black levels SD Content…
I don't know, I'm a bit on the fence on the whole issue. On the one hand, I really like not knowing how much I can expect to make from a given item because it allows me to completely push revenue into the background when I actually make the item but on the other hand, it would be nice to get a more detailed breakdown of…
Ohh I see that this post is stupidly written, so trying to specify - I'd like to know how you approach on sculpting most likely oganic things that are diffrent from humans, so I dont know their anatomy details. Second question is how to use reference becouse it may be solution for the first question - When I sculpt humans…
If goZ is already installed for zbrush 4 but you want to install it for zbrush 4R2, how would you get an external package such as Maya to know which version to send models to? Would you have to uninstall goZ for zbrush 4 first? If so does anyone know how to uninstall goZ?
When I think of true Cyberpunk, I think of William Gibson's original 'Neuromancer', as well as all his short stories from OMNI. 'Neuromancer' had, if you remember, Case the neurally-damaged-and-then-repaired console cowboy who spent his days in the original vision of virtual reality; Molly the mirror-eyed street muscle…
Hi, I´m not sure if I have chosen the right section for my thread. So if its wrong please tell me the right one and i will try to chance it if it´s possible. Currently I´m about to learn how to create Game Assets with the hand painted style because I want to develop a Game. I want to create environment stuff like this:…
This is a subject I've considered before, and in my opinion, you have to be really careful how you ask for and how you take criticism. The general consensus is always that if an artist who is clearly very good is giving you crit, then you should without a doubt listen to them and make changes as per their suggestions. In…
Very, very much no to this. A specular map defines how reflective a surface is. Its not something you can simply adjust from a diffuse map the majority of the time. A spec map should be worked on in conjunction with the diffuse and gloss maps, spec/gloss are not after thought maps that you can quickly derive from a diffuse…