Gotta catch some Z's. Thanks alot for the crits so far guys expecially MoP. They help me see things that after they are pointed out, I smack myself upside the head thinking how didnt I see that!
Sure. If ur physics chunk mesh disappears, before it touches the ground. Go to World properties, collapse the zone info tab, and change the kill z from 0.000 to like -200. That will solve the problem.
Hi Axi5, Thanks for the suggests, but it does not work. Changing the Axis Orientation to Component does not move it in the diagonal direction like the Transform tool does. It just move it on a flat x,y,z plane.
I believe it's a shader that when applied, means a sand material will always show on the Z of any static mesh, even if you turn it. Like this (I think) - https://youtu.be/R3CJbbodKeE?t=145
How exactly did you go about tackling those rocks fella? Got any wire shots for them? Presumably sculpted in Z-~Brush and then decimated or am I way off the ball?
To get the isometric view you show, start with a orthographic camera rotation of x:-35, y:45 z:0. then position the camera however you want it.. Of course this will depend on the orientation of your object.
Can anyone help me?How to add those x y and z blocks i need help pls https://www.facebook.com/photo.php?fbid=611188378958711&set=a.508784845865732.1073741833.100002026645100&type=1&theater
When in doubt add more brown. Never ever let anyone see your characters in anything other that a extremely rigid T-pose. Don't stop z-brushing till everything is bumpy.
Thank you very much guys. Sword touch area.. :) maybe like this box or... not box (direct : 3d models, monster vs.) :/ sword attack : Red (X) green (Y) yellow (Z)
@dudealan2001 Thanks, I hadn't even considered nDo for it. I'm not doing this for uni/career etc, just something to do in my free time, so would it still be worth learning Z-brush?