I meant in the viewport. Some times, even with thick seams, when arc rotating around the object, the seams gets thinner and thinner until I cant tell where the seams are. That I can deal with. The biggest problem I should have mentioned is when I select edges. If I'm in shaded with wireframe and select edges, it's almost…
Hand-painting them wouldn't be too hard. http://forums.cgsociety.org/showthread.php?f=46&t=373024 If you're working in Max, you could select the edges you want, then use Texporter set to render Only Selected, which would render a wireframe of the selected edges. F-edge might also be a solution for Max. I haven't used it…
Yes. In 3dsmax material editor, I can select any node and right click, select render map and can save it out. Blender seems to require connecting that particular node to a channel and baking it out. I was wondering if u can select any node in the material hierarchy and render out in Blender which is more convenient and…
"You need to have polygons selected, otherwise it fails. It doesn't have any checks for not having any selection." I think this was it. If I select polygons, it works great! Yay, super useful script, OMG.. EDIT : Ugh. It still crashes on some meshes. Whatever. It would be awesome to have something like this that was…
Thanks for the kind words. Yeah, Chris Moffitt is an awesome character artist. To change the script: Each line that says: for o in objects do change it to for o in selection do Then you can change multiple object by just selecting them. Or just one if you only have one selected. BTW, after you save you need to either…
Well what I was thinking of doing is basically: User selects layers opens LayerCake with preview on Selected layers are dupe'd and merged User tests offset amounts which moves the newly merged layer Hit Offset and it deletes the merged layer and offsets the selected layers I think even if it merges "badly" it will still…
I suspect it's not exactly symmetrical on Z. Couple of ways around that... Try selecting the mesh (all of it) and then, in the left side modelling panel... go to the Basic tab and select Center Selected > Z. Or from the top menu, go to Geometry > Symmetry Tool, and that'll let you align the verts on one side of the axis…
I am trying to use the Clip Rectangle and Clip Circle tools. When I use one of the tools to draw out a shape on some mesh, whatever is outside of the mesh will vanish. When I select Alt, the inside of the selection does not vanish as I presume it should do the opposite of the first function. Does anyone know how to get the…
I inserted this 'button' on a subtool and was able to transpose just the button. At the time I was happy with it and continued but now I'm having trouble selecting JUST the button for transposing. I can split the polygroups and select just the button with Ctrl+Shift which lets me transpose the button BUT it hides the rest…
Beta 0.15 is now finally out for all the testers! This is the last private test version before going live on the asset store with the pre-release :D It is now time to focus 100% on bugfixing and polish, before it goes live, to make sure it's as tight as possible! Massive changelog: • You can now connect to Outline Width…