I could conceive of using my feet for additional inputs. At best, though, and doing this right now, I'd be most comfortable with a tappable button with my heel as the pivot point against a surface.
Nice work-around Alex. If you offset your pivot from the mesh a tiny bit it should be relatively easy to place these floating off of walls/floors using the S-click shortcut.
hmm should work pretty much out of the box. do you have massive transforms on the object(s)? where is the pivot of your mesh you want to scatter in relation to the mesh itself?
Yeah, I must say that the out-of-box selection tools in XSI is soooo much better and nicer then Max. I miss them so much, plus the temporary pivot, its great.
Dear All, I do not know what I have changed, but when I try to move a mesh to upward instead it moving down while the pivot moving up. How can I change back the behaviour? thank you
the shift+scale followed by moving does - I tried it before I posted. It won't work with constraints enabled cos they have nothing to act on but local pivot should work provided you're working on a border
very nice attention to detail! Looks great. My only crit is that you should implement a hinge at the pivot point. The games are too low resolution for such detail, but the two touching edges look really precarious.
Never hat this issue but here is what i would try: - service packs installed ? maybe this fix the error - in the left sidebar you have to rotate tool - double click and reset the settings - is the pivot centered ?
Scaling them all down using their own 'pivot' (if that's possible) will get you close, although interlocking shapes will be problematic. Anyway, I'd advise against using auto-packing, unless you're doing lightmaps.
the problem is he wants to mirror from where the pivot is, not where the actual edge of the mesh is on a given axis. i think i did once but i cant remember how. i'll play around with it today