I think I did it on the advice... I made a mask, used a blur filter, and used the nvidia tool but the result turned out to be somehow strange (I converted dds to png, since the program does not see dds) p.s. in this part I am a noob...
sounds like you need to look into animation masking/layering, which depends on which engine you're using essentially you are able to mask off bones to play different animations, e.g. you can mask off the arm that holds a weapon and have it animate with its own animation while the rest of the body continues the original…
Took me a bit time to figure out why my edge masks not work as expected. First thought the curvature map has an issue but it baked fine. When there are seams on the beveled edges only uv island with the beveled edge contains curvature information, therefore you see the seams when using blur or similar on the edge mask.…
Had a chance to test out 2.1.6 a little bit today. So far i have done quite a bit of mask editing without any major problems. Although 3DO does not automatically update to reflect the new changes sometimes after mask changes, usually after the second mask edit after applying a new material i think. Very excited to use this…
Thanks Mark! While this effect does look more realistic than ripples, my game has a stylized cartoon look to it so I want the expanding circles specifically. I ended up creating an animation in max and then using premiere to put it all together as a seamless texture. After all that effort though I realized that it'll…
Hi! With the latest update of PS and Quixel Suite, somehow when Quixel is launched it keeps asking for Photoshop.exe. I point to it, PS restarts, and the cycle repeats. So I thought I'll uninstall Quixel Suite and likely PS to start clean. Though unfortunately the uninstaller for QS is missing. What can I do to get Quixel…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
With merging subtools and masking out one of them, the masked area would still affect the brush. I played around with mask by topology, but I didn't understand what it does so far. Changing the Draw-Preferences as described by @2busychild and enabling Transparency with Ghost disabled seems to give the desired effect:…
Hey Folks, Following the completion of the sculpt of this bust, I figured it would be a good idea to create a mask for the Character to wear. There are so many cool designs of Headgear in Brink I really liked the designs of the DIY water bottle tear gas masks used by Turkish protestors, So I figured I'd use this as my main…