Fiddling some more with displacement painting, using Bobo's old demon model to paint on. Happier this time, but it's a bit of a pain in the ass since I'm using a model that wasn't made for this stuff.
Plain and simple yin-yang blend of Greentooth and the Marmoset marmoset. I hope you all like this, and criticisms would be helpful. - 3 colours (not sure how the rule applies to gradients) - logos, names, dates n' places
I would assume so, since he did work on BF Hardline according to Google. I believe that Cordell Felix is the artist to insert one or both of the logos into BF Hardline.
Started working on the material : The texture itself still needs a lot of work, like blocking out the panels, maybe a sticker/logo somewhere and stuff like that. Any suggestions are welcome! Thanks
Any reason your dumpster has a recycling logo on it? Just kidding. Looks good. Love the wear and tear in the texture. Do you have the high poly to show off too?
Really digging the steampunk logo ^^ Regarding the outfit, I think you got the steampunk vibe but it could use more simplification in terms of amount of detail to get closer to the Overwatch style.
Minor update, got some texture work done on the air conditioner, still needs some sort of company logo. Any crits for it before I more onto another prop?
*\o/* *\o/* *\o/* oh man i have to find that bobo, per, and vitaly cheerleader image i made last year. edit: lol, the forums remove the \ after * in the quote.
looks cool :) . I suggest trying to make a more professional logo, because it gave me a bad first impression. Its too bright and is just a few primitives arranged together.
YMMV. Reverse image search etc. It doesn't hurt to write your name on shit but in my experience it's less important than many think. Certainly big graphic logos are not needed