well I have worked with a few, but it doesn't bug me so much as it seems to you, but anyway my advice to anyone is to take a good break from your work, go back and look at the problem with a fresh pair of eyes. Sometimes you can try too hard and lose perspective. If you have zero motivation to even start or have have given…
Do you know how LONG 30 seconds is, seriously! It's quite a long time. Long enough to look at 5 or 6 pieces which is enough to see if they go into a maybe pile where they get more attention. 30 seconds trying to scan through a 5 minute video which won't buffer quick enough is time not well spent. No-body is suggesting that…
@Chemical Alia & Purplepaint: Thanks. New renders I'll definitely look into, probably with Marmoset. Once I get further along on the Personal UDK project, those objects will most likely be shown in-engine. I've taken the suggestions so far and have implemented a few of them. Removed Hospital (was told it was my weakest, I…
Well in Unity, the less materials, objects and textures the less draw calls you'll get. So think of what will be seen and what will be needed. If you have many buildings that each uses 1 material/texture you might end up with more materials than needed. When you split them up in just 3 materials, for "tileable roofs",…
I used to run into a lot of problems with re-topping in zbrush. Sometimes it would crash when saving, and sometimes it would crash when opening (the file size would be crazy ass big...) I never new what caused it. My work around was saving 3 alternate files all the time (every 5 min), followed by loading the save. That way…
Maybe you didn't understand the point, the objective is not to write (2*a)-1 as (a-0.5) * 2 which is exactly the same but cost more on the gpu. Indeed simplyfying the matter: a = tex2D() The monomial (a - 1/2) * 2 = 2a - 1 is equivalent. x)(2*a) - 1.0 costs 5 cycles on SGX540 y)(a - 0.5)* 2.0 costs 6 cycles on SGX540 z) a…
I wouldn't measure out the room like that. I'd say that each wall section I make will be 128/256/512/(16*n) units wide. Then I place them in the level. If it takes 5 sections then its 5 walls long. I don't really focus on the whole. That occurs after placing the elements. The pillars don't "need" to be on the grid for this…
Damn that Unity 5 is out now. I tried to convert this into 5 but everything just exploded and at this point it´s just too much work to fix that so 4.6 is the way to go. I made a low poly throne around 10k. I also made uvs and baked some maps. Then I created a fast template in Substance Designer. Always nice to work with…
Having a wife that works most weekends and 3 yr old and a job that fulfills most of my creative aspirations, I average about 5-10 hrs of personal work a week. Which makes it hard to finish bigger more time intensive projects, which it doesn't help that I have three major ones I bounce between... I really don't have a…
Haha, Katz. I did not wait until 5 minutes after to send it. I clicked the send button 5 minutes before the deadline (I know cutting close),and for some reason it took 10 minutes to send the damn thing. Oh well, I'll still email them about the confirmation if I don't receive one today as well. I'm really digging the…