We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
I can name a few which have done very well. NGUI creator was bringing in $70k a year off of sales but that was a year or two ago. http://blogs.unity3d.com/2012/04/07/interview-super-seller-michael-lyashenko-of-tasharen-entertainment/ Some art assets have done well as long as your doing them "correctly" releasing them in…
The model it self haves 2235 it jumps to 2811 with those bubbles inside :) i know i could make those planes but im not really worried about the tris count cause it was intentional to go up to 2000+ tris. as requested here are the 360 wire shots.
Summer holidays over, I didnt get as much done as hoped. But some stuff was created, woo! First up, a picture of my 360 controller finished and in UDK, So much broken on it. It feels like I have come a long way from it even if its just lots of little things. Then I created a bucket for an environment being created with a…
I think with public artwork, its more a matter of oversight as far as the license is concerned. For most artists this is commissioned work, so once its bought by the city for display or some private organisation many don't really care if it gets reproduced somewhere, especially virtually. If they do then it would be easy…
@Stranger Thanks! A couple of days ago a friend recommended I try out Fusion 360, and it's a dream come true. Turns out my seemingly unusual fully parametric modelling workflow is actually the standard for CAD users, so I fit right in with it! I recommend checking it out (It's free for indies and startups!):…