UDK doesn't know anything, it won't know you imported 3 meshes that are sharing one UV. just to outline: -Only combine UVs of meshes into one texture map if they will always be near each other. -if you plan on using one of these meshes for a different location, don't share UVs. The reason why this is bad is because if i…
Yeah agreed, when I made the walls I created a kind of template in max so I could make a 3 kinds of windows and 3 kinds of trim then mix and match to make the different combinations. With all the stuff on the outside (overhangs etc) and separation between the buildings it inst really noticeable but once your in it kind of…
(sorry for the late response) Yup it's inside the alpha :D Strange I did not see the alpha was not just pure white. Now I got one more thing to ask. I,d like to view the mesh inside 3ds Max with the 3 Point Shader. The problem is that the correct Mapping channel for the textures is channel 5. The 3 Point shader is using…
@Mstankow : I have to refute this one. Nothing far behind about it. http://area.autodesk.com/th.gen/?6/7hfs0-c5q6q-7a7u9-bp4h2:982x982.jpg Nuff said. @perfect_paradigm : MayaLT is supposed to be following that method. More frequent smaller updates. If it proves popular who knows if they wont spread the philosophy. Looks to…
At least 5 boatloads, so you have 8 and it will be fine. Having an opportunity is not the same as actually getting hired and being brought over, no? The visa process is really tough. You need 12 years of exp, but every year you studied for your degree counts as 3 years exp (that's what I remember Hazardous saying). I'd…
You need to read the minimum power requirements on the graphics card and get a power supply that exceeds those requirements. I think that graphic card needs a minimum 36 amps on the +12 rail. It's a shame you can't use Newegg, but they only ship in the USA. 'edit' About the ram. The motherboard supports triple channel…
Thank you vig it Worked :D U Propably Thought I'm Dead But Nah Been busy here . xD I Finished A Short Animation . 760 Frames . But I'll Speed it Up A bit On vegas :P Currently Rendering 720p Using Mental Ray And Damn This Is taking Some Time xD .. I Have Some reflection Errors In The materials or So ... Ex: Got Some…
Cool to see someone still doing some oldschool Quake 3 stuff! He's quite boring though, it would be cool to see some sort of gear on him. Shouldn't hurt your budget or your current unwrap really, since the original models from Quake 3 were 800-900 tris, and often had some gear on its own 128x128 or 64x64 map. Also, I would…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
I made a quick test. 1. alternating triangulation 2. "good" triangulation 3. "bad" triangulation, random direction content: https://dl.dropboxusercontent.com/u/499159/tridirectioncontent.zip I see zero meaningful difference here, the projection is exactly the same, all the pixels are in the same spot, what waviness is here…