I wrote on the Epic forum and apparently the problem is a bug and can be fixed by changing "bCombineSimilarMappings" to False in your BaseEngine.ini http://forums.epicgames.com/showthread.php?p=28031989#post28031989 It works perfectly but I don't know what kind of imact it has on performances. In the BaseEngine.ini there…
I worked with Jon throughout the development of his presentation and his live demo, and that is a screenshot from the actual tech running. We contacted Dmitry Parkin who won first place on the Dominance War 3 contest and he was more than happy to let us use his model in the presentation and demo. Back at the office we…
It doesn't look horrible, it looks like a stone wall. There is something a little off about it though. They all seem to have a uniform minimum distance between each stone, and some would sink into the mortar and probably come to rest directly on other stones? These look more like stones you would use on the ground not…
wait wait man :D intel core i7 will appear on market very soon, and prices will down a lot. q6600 is good if you are going to do an overclock to more than 3ghz (not a good computer for rendering and 24/7). The bad side is that you need a good mobo (expensive), better ram, and proper coolers (expensive too). People pay a…
I can recommend a book by Burne Hogarth on this matter, called "Dynamic Wrinkles and Drapery". Here is the amazon link: http://www.amazon.com/gp/product/0823015...ce&n=283155
Faster cards are good for more than games. I know that CS4 loves these cards with the OGL stuff now. I use Badaboom to encode video (uses the GPU) and on my old card it was about 120FPS to process a DVD to mp4, with the 285 it's like 540fps. Games are nothing on this card. More video memory is always better.
yeah, who could forget themagicpen? i just found those links while cleaning out my bookmarks folder. http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/008391.html?00032 http://www.gfxartist.com/community/forum/28639
yeah I've tried the fix seams button and it doesnt make any difference unfotuanately... thanks for your help though Im wondering if this could have been because of mirroring the geometry before taking it into ZBRUSH although the actual geometry is fine and its only the bump which shows the errors. I've found this thread…