The beta looked beautiful **** 343i for downgrading the graphics. I'd give the beta graphics a 8/10 look at these ground details! http://static1.gamespot.com/uploads/original/378/3789400/2725593-4005920392-h5-be.jpg The final graphics deserve a 2/10 for having worse textures than Halo 3 http://i.imgur.com/lyvD3e9.jpg
The Mediterannean Cyprus trees are looking pretty nice. Wine barrels don't break down like that. They're friction fit. If the Bands fail, the whole thing could come apart into individual planks. Not to mention that the bands would never fail in that fashion. I'd find something else for clutter. Maybe an abandoned donkey…
Cheers guys, still having a little trouble with the callback but everything else is working just fine. Much appreciated. I'm working on adding a texture to my particle. It's a pre-set that I've made which should be applied by a simple button press. Error: -- Error occurred in texture(); filename: F: \MaxScript\; position:…
Personally I don't think the two-tone look is the right direction; I would paint the whole pistol as if it were a glock, reserving a few interesting metal highlights on the laser mount, pushing a more subtle contrast between the slide and the frame. What it looks like to me is that you're now texturing the pistol without a…
Got the low poly and UVs done, sitting around 27K triangles. Allowing for 8 pixels of padding on a 4K texture, I've used around 90% of usable UV space. Tried a new workflow regarding UVs, mapped each part as I made it, then used the polytools UV normalizer to match each part's texel density. This way I did not have to…
I agree with the SSAO being up too high - there are also shadows from the bench appearing on the piano that almost makes it look like someone went drop-shadow happy in Photoshop. :/ In regards to the lighting, I personally would say that you need to be somewhere in the middle of your last two screenshots. The window acts…
Thanks alot urgaffel, I managed to get it down to 2755 triangles. Hopefully that should be enough for the vegetation and decals :) I'm gonna try to rely a little more on textures, I still have a lot of space left. I also did a quick test to see how the house would look like with some deformations. Makes things more…
Ah ok cool, yeah that all makes sense, and yes the 860m is quite a bit faster than the 275, and for lowpoly stuff even running a few monitors it should be more than capable.
I have a Geforce GTX 275 which has 896MB of memory according to here, so I should have that much. It also says it has 240 CUDA cores so it definitely has them. Googling around online some people mentioned CUDA drivers, do I need something special like that to make this work?