Modeling: Maya 2018 Texturing: Substance Painter 2017 & Photoshop CS6 I am looking for a junior position in the game industry as 3D Artist :-) Do you think these are good enough for portfolio? It is fine to criticize. Please please evaluate my work. Always Thanks for your opinion :-)
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
I think its good to note that Blender's current layer system is severely limited, and that the developers are well aware of this. One of the many improvements coming in the 2.8 update is a complete overhaul of the way scenes are organized: https://code.blender.org/2017/09/view-layers-and-collections/
And for anyone who's interested I wrote up a breakdown of my process for this ball bounce animation: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me Enjoy! If you've got any feedback feel free to send it my way!
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
It's been too long Animation Forums! Finally finished up my breakdown on how I approached Cassia's horse mount animation set: https://www.thebrokentangent.com/news/2017/3/6/post-horse-riding-with-an-amazon Hope you enjoy!
this is about 4days worth of work I did last week....he's 1019 polys and has 2 512s...he's modeled and rigged in XSI. I need to finish his texture, i'm gonna get back on him this weekend and finish his armor cause i dislike it :P anyways on to the pics!
Ran across this and thought it might be of interest for Max users. Updating 3ds Max 2017 so that its native Mental Ray Iray supports Pascal GPUs... https://forum.nvidia-arc.com/showthread.php?15583-Updating-native-Mental-Ray-Iray-for-Pascal-GPUs Daf
I have to stop the painting of all constructions to fix up some bad Houdini generation of the vertex painted meshes, I have noticed, and you can imagine fix up about 39 constructions one by one, since the previous ones were ok by manual fixes. But now it's ok, also I found some nasty bug to triplanar material where I look…
Thanks deadpixl. Still working on proportions a little bit but I am fairly happy with them now. Currently he is on 1012 tri's. Going to move onto texture and possibly kill a few more tri's so I can add a few extra things.