skankerzero The Aeron and Mirra2 are the ones I've been thinking of. Good to see you have good experience with one of them. I'm probably going to go for a Herman Miller then. Their not too expensive second hand. Love that set-up btw. Might consider changing mine up a bit as my set-up is a horizontal strip of 3 screens.…
Good lord, so far I played 58 hours and I still haven't beaten the main quest yet alone found all of the side quests and locations. At first I thought the map was going to be small compared to skyrim, but then I realized HOW DENSE this game is with great locations everywhere. The enemy ai still catches me off guard too!…
i think the model itself is adding a lot to it being too clean and regular looking because it seems to be mirrored instead slightly assymetrical like on the concept - so that's something you can't change but only suggest to the modeler. texturewise i think it lacks all the brilliant little details, cracks and bruises that…
Sure, why not Software: Maya 2010 Mudbox 2010 UVLayout xNormal Crazybump Photoshop CS4 BodyPaint UDK Marmoset Toolbag Workflow: (1) High-poly modeling (Maya/Mudbox) I usually work towards a mid-poly model that smooths well which I'll continue into a high-poly version, and optimize manually for the low-poly. I normally…
Using omni lights might seem like a good idea because its a big ball of light, but you can get yourself in trouble quickly. They also can take a lot longer to render because they shoot rays of light out all over the place, even out into the void which turns out to be a waste of time. Direct and spot lights shoot the same…
Yea looks like someone was scaling in object mode not sub-object? You really didn't need to reset xform, that's a bit like using a handgun to kill a fly. Just resetting the scale transform would have fixed it. Hierarchy tab > Reset > Transform/Scale The reset Xform utility resets the scale and transform just like above but…
It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…
a while back a made this big ass post in a gumroad thread, pretty much lays out a baisc but totally doable marketing strategy. ill paste it here. Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game…
Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game industry stuff) to make quite a decent bit of side passive income outside my day job, so these concepts work, and I'm not talking outta my ass :P…
The lighting is a little bit better. It looks like you've removed the wear and damage completely. Going for a new/clean look huh? I think you may have gone the wrong direction with the metalness value on the paint job though. If I'm not mistaken, it looks like you have turned the metal value to 100% with a mid range…