Hi folks, I've updated the blog with a few wireframes of the tramp and a few of his textures: http://bomathorne.blogspot.com/2009/10/tramp.html Thanks again.
Yeah...as I said..activate 'shaded' in the Projection Modifiers Cage Parameters. That way you'll have a semitransparent 'mesh' as a cage instead of wireframe only.
thx for the comments hetsch as for the bump, there's one already but I agree with you that it's not very visible I'll try to make it more bumpy. here's a wireframe
Welcome to polycount... The shapes seem to be correct. Please post some wireframe shots and polycounts to get better critique. What engine are you aiming for?