[ QUOTE ] did they really need to? is their any spec/requirments that utilises vista over xp??? [/ QUOTE ] I seriously doubt it. I'm sure MS just did this to help sell their new OS, which really isn't such a bad idea. I mean, I doubt the PC sells of the Halo franchise even come close to how well it sells on their consoles,…
Hey Guys and Girls After a long spell of being dormant the Unofficial Polycount Collaboration Project (UPCP) is back! :thumbup: The first goal for the project is finding a new idea, an idea that will represent the best of the polycount community. We are still working on a new design for the project so if you have any ideas…
Looking for about 6-8 weeks worth of work on a UE4 title, a fantasy action RPG. (Game so far: https://www.youtube.com/watch?v=ETlQ6vgP9jI) We need a variety of effects for a variety of spells and melee attacks. Ideally, candidate can also work with our environment and character artists on lookdev in the first week or two,…
Hello everyone I am new on the forum but i have been lurking around a lot. I now decided to post a picture of my first model. I hope that somebody can learn me how to model properly and make renders properly. (i use print screen now -_-; ) The program i am using is Milkshape 3D. Anyways here it is, i hope it will not…
The overall point I'm trying to make is that intellectual goods such as games are very similar to other abundant goods like the air we breath. There's enough of it that everyone can have it. If everyone can have their own and it doesn't exhaust the supply, there's no price the market will bear on it. Yes, there is demand,…
Before I start on my thoughts about Gears I have to say Im not the biggest FPS guy and can honestly say Ive really only enjoyed about seven or so (Golden Eye, All of the Half lifes, Halos, Call of duties, Doom 3 and Fear with Desert Combat on occasions. Gears of War looks like a third person action game but it controls…
Hm, when I dropped the lowpoly mesh into Blender to inspect the UVs unfortunately look broken: Looking at the lowpoly, I suggest: * Reduce amount of support loops, use as much as needed to get a good mesh shading. Put the saved geometry into the curvature of rounded/ cylindrical parts. The impact on the assets silhouette…
I'm not sure what your goals are as far as where you want to be as a game artist whether it be a hobbyist or working in the industry but if you want to work in the industry you better get ready to iterate and take critique well. I've been in situations where I finish an asset and then an art director wants me to make…
Dave wasn't at all in my refs, but I see it too now. And @MrHobo, I used a bunch of different refs, but the biggest one especially early was Hakim Kea-Kazim (I might have spelled that wrong. He plays an awesome character in black sails which I was watching at the time. I think it's more visible in the high poly render…
Oh wow this is killer! That battle armor robot is just amazing! You really captured each characters motion wonderfully. I think the spell might still need to be pushed a bit, right now it is a little too washed out for me, especially since it should be the first thing you look at that draws you into the picture. Maybe play…