With more accurate, slower, offline rendering(scanline in max for example), yes that is the case. But the way most realtime engines do it, no, it just doesn't work out how you would want/expect. Welcome to the biggest annoyance dealing with NM crap =) I blame the damned programmers.
Hello, very inspiring piece ! I was wondering if you could go into detail a little bit about how you lit and rendered the piece? I thought it was rendered realtime when I first saw it, I can never get my renders looking this way !
I'm trying to get a Computer Science honours project (essentially a year-long undergrad research thesis) off the ground, looking at something in computer graphics and realtime rendering. I have a project idea from my work that I have discussed with a supervisor, although it looks like it'll be a deep learning problem which…
@JoshexDirad If you are using prerendered and realtime graphics and the normals aren't properly aligned for one renderer, can't you use something like Handplane or an equivalent to create a matching set of normal maps for each if the baking renderer can't do that? The textures for the prerendered stuff don't need to ship,…
https://unity3d.com/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi Though you are doing it in Unreal some of the core principals are same, Note in some case you have to break lightmap UV island at 90 degree angle etc similar to normal maps baking.
thanks for the tips guys, unfortunately i cant really be specific as this is for contract work. Stradigos: would love to be able to do this in post however it's for realtime deployment so that one is ruled out. ended up strategically placing rivets on the outter layer then constrained them to clusters on the inner chamber
Is this just for like a couple of lights or a lot. You might be able to get the world space position of the light and do a dot product with face normals though again this might start getting really slow especially if its updating in realtime. Bardler's suggestion sounds like a better option.
Thanks guys! Damm crazy and bronto! Those are lookin real nice!!! Also I setup the posed render inside a realtime viewer. Its cool cause you can add the other pixel shader 2.0+ maps to it! woo Mirana Nightsilver Sentinel (click to view in 3D)
For anyone doing the second concept, there is a awesome scene in the monthly recap you can get inspiration from. I know it's not the same style but I think the concepts are similar. Check out the link to see wireframes and realtime model. It's pretty amazing stuff. https://www.artstation.com/artwork/A6oae
obligatory and on a serious note i love how it actually looks soft , something thats hard to do with realtime renders. i tried this technique on my orcking about a year back but didnt get as nice of a result as you did. thanks for the nice writeup of how you did it