Is this a render from Maya? What renderer? After baking, you want to make sure to NOT edit the baked normal map, nor edit the smoothing or UVs of the target lowpoly model. The baked normal map relies on preserving continuity from the bake process onward. Any edits can cause trouble.
Some feedback: 3D Viewport is quite limited in how far you can zoom. I have quite complex model that I had to explode and its impossible to inspect certain elements closeup. 3D Viewport zoom is buggy, it doesnt zoom properly. One time it works, then it doesnt. Quite confusing at times. Also +1 one this issue that was…
What sort of camera are you looking for? in the $100-200 range you can get a nice, compact camera, in the $200-300 you can get a high end compact or or a wanna-be SLR, larger-frame camera. If you can give some more info there are a lot camera nerds here who will give you good recomendations I've got the year older version…
I completely totally and utterly disagree. I've had my macbook pro 15 inch for 2 years and it has been amazing. its got a 2.2 gig processor with 4 gigs of ram, granted the graphics card is shitty, but most mac graphics cards are(the one gripe i will ALWAYS have with mac is the lack of customizability) but I can work well…
ha daz i DO read your post VERY carefully but as i said the (german)company your workin on (as you said *employed by a game studio*) doesn NOT have the last Copyright.. but of corse that doesn´t change a lot bc if you refuse to change something they want you to, your not going to stay there for long And with the full…
Here's a bit of a rant on it: Ideally you'd use the depth buffer with floating point precision per object -- then you have a range from paper thin (0) which would be full transmission minus surface density, to a user controlled cutoff value (your "roof" value where the object is too thick to let any light penetration…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Animator. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - Sound Producer This…
Hi Polycounters, Project-Miner Studios, the company Im currently working for, is looking for great 3d generalists for our upcoming mobile game. This is a full-time contract job based in London, UK. (you will be able to work from your location, but its required to meet the team at least once a week in our Shoreditch…
QA Coordinator Help Deep Silver Publishing take some of the most exciting AAA brands to the next level by becoming part of our international organization. Deep Silver is structured in a flat configuration where innovation, passion, and individual contribution are valued and rewarded. If you have a proven track-record of…