I'm in love with the original Thief Games. The moody atmosphere, the steampunk aesthetic, the level design, and that crispy art direction. Anyway, doing a modern take on the original The Dark Project menu as a form of practice. Also I'd resize the images but the forum won't let me. RIP Firefox compatibility. Last shot is…
I like to break it down like this: Programmers make it possible to have legos in the world. Artists build the legos until they are pretty. Designers decide where those legos go. It can mean wildly different things at different companies, and some companies have multiple kinds of designers: Content designers may be…
Well its clear that you need to understand that real time engines dont work well with lots of thin polygons. Also, a general rule is that your model should have more polys in the contour i.e the outline of the model that is most visible. For example, the trigger is a good place to put more polys because its outline is very…
I also wanted to add that word "based" is pretty important in here. Is it an exact copy of a design or is it influenced or midly referenced? If you google fantasy sword design, then you find almost all of these designs pretty much identical. Just a counted number of variations. If you mix two or three existing sword…
That music is terrible, get that outta there. If you are going to have music..id suggest something without words at least. Your presentation is pretty rough, like others have said...remove the black background and slow down your camera work. Your work is really varied, what kind of job are you looking to get? I really like…
Another update. Spent The past 2 days figuring out how to work XNormal efficiently, baking, collating and cleaning maps. Hopefully it's starting to look ok and come together! Renders are with max default light and scanline Back Normals Front Normals Back Normals and AO Obviously the AO is fairly dark in places, but it wont…
Makes me want to play a game as Dick the tourist, complete with slow-walking wobble animations and taking pictures with the lens cap on. Dead Rising sans Zombies? That aside, I might aim towards figuring out how to take all of those tourist trope cliches and make them really stand out as an individual character. Obviously…
Got the holographic texture looking a lot prettier now, it actually gives off the illusion that it is a hologram now. [ame=" https://www.youtube.com/watch?v=yUyEOFUeg80&feature=channel&list=UL"]http://www.youtube.com/watch?v=yUyEOFUeg80&feature=youtu.be[/ame] And once again I've changed my mind about something, I just…
Im really on the fence about this one, apparently its only like 4 hours long for the singleplayer. But having played the multiplayer in the demo with my friend it was a really refreshing blast to play. stealing money and then becoming a rat snake and turning on your team. the demo gave me a few hours of solid fun. but i…
not bad for a first character, Here are some things that stand out to me: 1) the logos on the arm are very very light, I actually thought that they werent there, till the 3rd time i looked at your image. Make them a bit darker so they read a bit better, you should be able to see them when you squint 2) what is the purpose…