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Re: Hydralisk nanny.
Reply by
Japhir
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Mar 2010
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3D Art Showcase & Critiques
wow! awesome work! I love how you defined the musculature on the arm.
2 results
Re: Sharp Edge (a game character) [finished]
Reply by
jacopoS
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Mar 2018
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3D Art Showcase & Critiques
Small update: I'm just starting to better define the belt and the sheath straps...
5 results
Re: Question on how to make glass with a design on top
Reply by
AlecMoody
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Jul 2013
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Technical Talk
Define these materials separately and then use a mask to blend between them with a mix material.
Re: Missing a bracket somewhere?
Reply by
ambershee
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Mar 2013
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Unreal Engine
It's not weird; '`' is the preprocessor macro. You can define other macros if you wanted to.
Re: Improving my 3d skills
Reply by
Goku
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Aug 2018
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3D Art Showcase & Critiques
Oh, too bad :/ I definately won't learn Unreal. Thanks for answer :)
Re: 3D Body Modelling Practice, Beginner Level
Reply by
GeorgeSeedhouse
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Jan 2013
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3D Art Showcase & Critiques
Began to work on defining the skull and key bones to really help with the structure later on.
Re: Max 7 animation issue
Reply by
Piflik
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Mar 2010
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Technical Talk
Definately a Rotation Order/Gimbal Lock Problem. Have a look here...(and here)
Re: Bevel using 'Smoothing Groups' in Maya?
Reply by
oBoogiemanx
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Mar 2017
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Technical Talk
Thanks guys! I'll definately check it out @WaYWO :) and everyone else for the help.
Re: Substance Painter - Latest Build - 2019.1
Reply by
Bek
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Sep 2017
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Adobe Substance
True. Perhaps allow the user to define the default resource type (and destination) in the settings.
11 results
Re: Spinner from Boku No Hero Academia- WIP
Reply by
BurningCrow
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May 2017
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3D Art Showcase & Critiques
Update defined it a bit more will work on the second mask next time. model
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