Since my texture work is crappy, I can't help you with that, but I got a few suggestions to the design :) I think you could benefit from giving the clothes some stitches in places. Some more wear and tear. Someone who sees a lot of combat probably not only has dusty, but self-repaired clothes (where possible. Some damage…
Nice, looks like you go the form down. I can't tell what's going on with the feet but from here it looks like they're too peg-like at the moment. Also, think about how you want to handle his outfit. Right now, the bottom edge of the flat of his chest is a bit above where you'll want that cloth bit to end. You might want to…
Latest update, been working on his anatomy, clothing and accessories. Still working on the highpoly. I reckon anatomy is like 75% there mostly the legs need some more work and the mouth/face needs some love, clothing is like 80% done - needs to be shapes to fit his figure more and have some cleanup in zbrush. Accesories…
Im glad everyone can see my point, that anime character and the mech are WAY too advanced, and would require dedicated working hours and based on everyone's results Cloth and anatomy is still a weakness, so instead focus should be put towards that, which means all future models will at least look human and feel like they…
I've narrowed up his head a touch and made his eyes a little smaller and higher. I also added some stroke victim sag and a teensy bit more detail to the stitches and hair. I'm undecided as to whether or not his face is sagging too much. I may open his eye just a tiny bit more. I've been reworking the cloth for a couple of…
think proportionately. The light source seems to be left for ground. The spear/halberd is mid ground(at the moment it's hurting perspective). Try to angle that spear into the for ground more, pointing towards the light source. From what I see, the halberd/spear is flat and mid ground. That's the end of my critique, The…
I think people are merely stating that the redwax is not the matcap of choice when posting work. I am in agreement that the basic materials are the best to use for sculpting. As for your sculpt, I would say it needs a lot of work. While your proportions don't look bad, the arm anatomy looks off so I'm guessing you should…
horns [ame=" https://www.youtube.com/watch?v=W4rPzWQJEXA"]Zbrush - twisted horn tutorial - YouTube[/ame] - topology info http://wiki.polycount.com/CategoryTopology image reference https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa old way to retop…
What vig said. Yeah if there is one thing i hate, it is someone stinking of chemicals, specialy that axe is a bitch. Take a shower.. and use something more neutral or do like you always do. With clothing, It is more important that you wear something newish, and dont grab your 5 year old garage shirt. It is about how you…
Take the time to really clean up the details and remember your materials on the sculpting. For example you have a cut carved into the hanging pieces, that are supposed to be cloth. If there was a cut there the cloth would hang. Try to smooth out some of the areas (areas without damage) and make the focus points (cuts and…