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Re: Dota 2 Monthly Community Competition #18 - AUGUST
Reply by
[NB] Mohsen
·
Aug 2014
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Dota 2
Altnar, 1 good way for doing masks is to look at the default ones and try to imitate it.
5 results
Re: Unigine Renderer Features 2012
Reply by
Danielmn
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Aug 2012
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News
the image is chosen by default, just did a test post on facebook and it choose that image too.
Re: [ July Update] Our Ghosts of War
Reply by
ZacD
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Aug 2016
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3D Art Showcase & Critiques
It seems like the default skin shader in UE4 does it, Paragon has similar issues.
Re: [Substance Painter + Marmoset] - Everything way too dark in marmoset - (Need Help fast please!)
Reply by
OccultMonk
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Apr 2016
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Technical Talk
Already tried that. Linear/Reinhard gives almost the same results. (Everything is on default settings):
2 results
Re: Obsolete's workshop
Reply by
obsolete
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Apr 2015
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Dota 2
in other words, how do you add an item if it doesn't have a default slot?
2 results
Re: serious problem
Reply by
Snipergen
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Nov 2012
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Unreal Engine
Alt+w, wrong viewmode, got stuff hidden? Reset default show flags?
2 results
Re: Wouldn't it be sweet if Zbrush5...
Reply by
Fwap
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Apr 2014
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General Discussion
Wouldn't it be sweet if Zbrush5 let you change the default folder for autosaves and temp files.
Re: Dota 2 workshop monthly unnoficial competition - August
Reply by
aXis
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Aug 2013
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thanks Mdk, but the default weapon size is already small.. is it ok if i increase the size??
5 results
Re: I broke my max 2012s UI
Reply by
cptSwing
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Sep 2012
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Technical Talk
Hah yes, I recently had to use max's default layer explorer. nightmare.
Re: Zbrush to Maya - black spots?
Reply by
graphicalglitch
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Feb 2018
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Technical Talk
Aah, didn't realise Zbrush had backface culling on by default, thanks for the heads-up.
2 results
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