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Re: The best way to control EDGE bevels/chamfers in 3ds Max?
Reply by
coven
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Jun 2020
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Technical Talk
You can set the chamfer modifier to use weight, and change the weight amount per edge.
Re: [WIP] SRS99AM
Reply by
kanga
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Apr 2020
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3D Art Showcase & Critiques
Looks super. Just the right amount of grime. Are you going to do a game ready version?
Re: Can't land a job after graduating from college. Advice appreciated.
Reply by
Zi0
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Feb 2020
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Career & Education
@poopipe So true, I learned a ton from doing this in a very short amount of time.
Re: Sketchbook: Dominic Read (Snugglesthefalse)
Reply by
Snugglesthefalse
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Oct 2019
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Digital Sketchbooks
Not a huge amount of progress today. I worked mostly on the armour, going over the patterns again.
Re: Jeremy Klein's - DOTA 2 Workshop Thread
Reply by
Vayne4800
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Feb 2014
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Dota 2
Now that is... Wow! The amount of detail in that sculpt. You should really record your work man!
2 results
Re: CrazyMoon's Monsters, Mechs and others
Reply by
Aserlol
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May 2017
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3D Art Showcase & Critiques
How did u make the retopo? Zremesher and 3dmax? Love the amount of detail u put on it.
Re: Colt Navy Revolver
Reply by
Fewes
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Apr 2014
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3D Art Showcase & Critiques
Looks really nice! The amount of wear is perfect and I applaud you for not overdoing it for the sake of "detail".
Re: Tweak - WIP Character
Reply by
MattyWS
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Jun 2014
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3D Art Showcase & Critiques
How long did the high poly take for you to create? There's a crazy amount of detail in everything!
2 results
Re: Game Journalism
Reply by
Habboi
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Jun 2014
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General Discussion
Hell no, thanks to the people at Kotaku and IGN the game I'm working on got a decent amount of attention.
Re: My Recent Work (Elven Noble)
Reply by
wormo
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Dec 2017
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3D Art Showcase & Critiques
wow, awesome. hope I never have to meet here haha. incredible amount of detail...
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