This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…
Hi guys, I'm running a livestream in a few minutes where I'll attempt to model a detailed car rim in Blender. Everyone is welcome to join and laugh at my petty faults, lol. Nah, should be good. http://www.twitch.tv/havocstream# Taking music requests also! :thumbup:
nope! second quote time: ---As far as I'm concerned, you can drop off the earth. That's a promise.--- I can keep 'em coming if need be...this film was a gold mine.
as the title says I can NOT move the UVs in the perspective windows because the manipulators do NOT appear. No move tool , no rotate nothing. Any1 faced this problem and knows how to solve it ? This problem applies to any of my projects.
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
I've taken to the workflow of doing my sculpting with the eyes closed, and having a zbrush layer with the eyes open. This translates well to the low poly stage as well, because the lowest subdivision of my sculpt is almost always my final low poly mesh as well (for heads). This means i can export the eyes open layer out…
Here’s my script so far. Can anyone make this more elegant/professional for me please? I think this will help alot of people who use wacoms in max. Also will be happy to credit anyone who helps with it in the script. All for the community folks. ( global selectionChanged callbacks.removescripts #selectionSetChanged…