Probably won't run Mudbox, UE4, or Mari that great but the integrated GPUs can do more than you think they can. I've done hard surface modeling challenges on my i3-2310m laptop with an Intel HD 3000 which is way worse than the integrated GPU on your CPU, and as long as you learn to respect the GPU's limitations you'll be…
It looks great as is, but if you want to push it further you might have to adjust the proportions a bit. He has very realistic proportions but his muscles are a bit over the top, he sort of looks like a short body builder and short body builders don't win mr olympia. If your reduce the size of his head a bit and change his…
Lightmaps and V-Ray renders, as well as baking, get the biggest benefit from jumping from an i5 to an i7. It's definitely worth it http://www.cpubenchmark.net/compare.php?cmp[]=2340&cmp[]=827
This is strange because yes, I am selecting my joints via the outliner window which are labelled under the prefix "bind", and after having them baked, any joint I select after displays keyframes on all of the keys from 1 to 230... Deleting the controllers still messes it up though...
Ok, so some HTC handsets aren't of a high build quality. That's not indicative of android's quality. One thing that many android phones do have over iPhones though, is a physical keyboard. I've tried the touchscreen keyboards before and nothing beats physical keys, though android supports both methods. But who cares bout…
Hello Everyone, I don't know if this thread is dead, i've been waiting a long time to see how dralex did this (it's just amazing to me) but i think he moved on so i gave it a shot and came up with something not as good but it could get people started, i shared it on the imbuefx forum.…
Object paint is for scattering and randomizing, the new "select and place" is an update of an old feature that was burried in max and kind of difficult to use. Now it's much more out in the open and a whole lot more precise than object paint, but you're placing each object one at a time. Have you tried using particle…