Thanks a lot! I loved the article. A specific part of it called my attention, when he talked about weighted normals. It is an awesome way to make those smooth edges without worring about making a high res model to bake the normals from. I applied it to a part of the model,: The left on is using normals baked from a higher…
>Do you make the wear on the "inner edge" and leave the other area clean? That's the part I don't really get, would be super grateful for a clarfication on this area! Yes, exactly. Speaking of TUTT, it is a very stylized technique. If you look at Tim Simpson's (PolygonAcademy) trim technique, it's more oriented towards…
Find textures for a working asset and compare them with your exported textures. You are probably exporting incompatible textures. https://steamcommunity.com/app/454510/discussions/0/2132869574271685733/
First I would suggest deciding which game engine you're exporting to. They each have different constraints on material setups, and how to get content out of your DCC app (3ds Max). Then learn from their help docs. Unreal…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW — WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…
See my post here Clark, I just recently ran into that exact same problem. https://polycount.com/discussion/217320/assigning-textures-to-materials-in-python#latest
By the time you finished writing these 4 paragraphs you could have already downloaded the Topogun demo and tried it for yourself. You essentially just wasted your own time ... https://polycount.com/discussion/219240/topogun-3-looking-good#latest If anything the most meta answer would be ... if you are sooooo absolutely…
The thing is, if we knew the employer, we might be able to give a better assessment of their credibility. The way they're approaching art tests isn't uncommon. There's a whole thread about the problems facing this aspect of the hiring process.…
Two of the go-to resources I recommend are Joe Wilson's baking tutorial and Alec Moody's video about controlling shading behavior. The Marmoset Toolbag 3 baking tutorial:https://marmoset.co/posts/toolbag-baking-tutorial/https://marmoset.co/posts/toolbag-baking-tutorial/?page=Map…