For those who are interested, here is a description of my current setup. First I take my normal map into Photoshop and create two versions of it. To one I apply a Gaussian blur (8 pixels wide in my case), to the other I apply a high-pass filter (same diameter as before). This splits the normal maps into two parts, the…
And here is the rest of the list http://kevinpenrods.....ate-color.html - Kevin Penrod http://kingmob.cgsociety.org/gallery/ - Ian Joyner http://klsadako.deviantart.com/ http://www.conceptar...hread.php?t=870 http://lacedemon.info/ http://leandropavanelli.wordpress.com/ - Leonardo Pavanelli http://leventep.deviantart.com…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
no worries, most artists hit this wall when they are starting out. I actually really like your 2 linework images in your set of work you posted. as a self taught artist myself I will chime in with my biggest advice off the top of my head. here is how I would approach this moving forwards: 1) use artstation not a wordpress…
Hi guys Im using a sample script by Ryan Medeiros his site can be found here I modified it and it compiled fine. Now my question is how do i use this script to influence objects? My level has two cylinders and i need the to attract and repel based on the script. However i do not know how to attach the script to the…
This is a process for creating hardsurface game assets, automating the highpoly and lowpoly stages as much as possible. Using this technique the artist can spend more time focusing on form design, less time on tedious operations relating to subdivision or optimization. I've been doing this for a couple weeks and received…
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…
TrustReview - Website đánh giá mua sắm khách quan Những năm gần đây, các trang review được ưu tiên lựa chọn nhằm tìm kiếm sản phẩm thích hợp. Trong đó, không thể không kể đến TrustReview. Đây là trang website thực hiện đánh giá và xếp hạng sản phẩm trên thị trường. Qua đó, bạn có thể lựa chọn được sản phẩm ưng ý và đảm bảo…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…