Don't think backstory has to be anything complicated or new. Could apply an existing one just it to get started. Take that Conan character for example: was taken as a child, enslaved, former gladiator (headbutts from that noggin must hurt), now out for revenge. In sci-fi probably. How would all that imprint on the alien?
While the face normals (the one from a center of each triangle ) looks perfectly up those normal are derivative as a median of vertex normals in triangles corners. The bottom left corner for example , clearly not 90 degree up . it's what creates shading gradients. Face weighting, or direct normals editing could fix it .…
Adding that bit of patina helped a lot with the textures, however I think you've strayed a little too far from the original design of the armor. Regarding the low poly tri count: your wireframes have lots of room for optimization. For example some of the decorative plates that wouldn't deform at all
Hey there^^ I'm interested in your project. please contact me. Here is my Discord I'd : strom_01 I will show you some examples for you on there. I hope you like my art style Please let me know
Hi, this is a recurring problem and I don't even know if it has a known technical name and if it's easily avoidable. For example here on this rather simple model, I tried many different things but I can't get a decent result.
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Neox nailed it; you simply don't have the same amount of geometry that the video does (43k verts on your head vs 285k verts in the video). Zbrush doesn't do any smoothing between its vertex normals. Other 3d programs tend to average these out based on a tolerance angle or manually defined user normals (hard edges,…
It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…
Loving the scene so far dude, got a really nice retro vibe to it, especially with the wood panelling, I especially like all the mementos to family members little photos etc. I thought I would offer up a few points hopefully to help you out with pushing this to be as top notch as possible; as it is really good already. I…