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Re: Medieval house WIP
Reply by
feanix
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Apr 2011
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3D Art Showcase & Critiques
3k is not too much for a video game but you need to make sure that you're using those tris effectively. Could we have a wireframe?
Re: Hard Surface Model: Gun Run 05
Reply by
CharlyBrownP
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Mar 2018
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3D Art Showcase & Critiques
Second Updated!! This time I bring you a huge jump with over a week of progress. I'll show you the wireframe as well to receive feedback
Re: Mudbox bump map artifacts
Reply by
onionhead_o
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Aug 2013
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Technical Talk
can you post the wireframe also ? ptex prefers quads from what i can tell. also this could be just a display issue.
Re: A clock
Reply by
Soldier63
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Jul 2014
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3D Art Showcase & Critiques
could you show us a wireframe off the high poly model? As I'm very interested on how you modelled the numbers on the clock :D
Re: Sci-fi environment.
Reply by
leopadua3d
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Mar 2013
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3D Art Showcase & Critiques
Hi guys, I forgot to upload a couple of wireframes, so here they are. Everything sums 59K polys, and about 70mb textures. all the best,
Re: [Portfolio] Adam Hogseth, Character Artist
Reply by
LRoy
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Dec 2011
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3D Art Showcase & Critiques
I'd suggest some breakdowns. The images say X triangles which I'm guessing is a placeholder? Some wireframes and flats would be good to see.
3 results
Re: Metal Gear Mark II
Reply by
Amsterdam Hilton Hotel
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Mar 2016
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3D Art Showcase & Critiques
I'm not going to screenshot a bunch of highpoly wireframes. My AK thread is full of them and techniques don't change. It's floating geometry and support loops.
2 results
Re: Starchaser
Reply by
artstream
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Feb 2012
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3D Art Showcase & Critiques
Amazing texture work. Would you mind showing the wireframe; I'm curious as to how much is texture vs. geometry. Nevertheless, really polished.
Re: [PBR] Desktop part
Reply by
Dragonar
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Aug 2014
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3D Art Showcase & Critiques
Hi , here a update of wireframe. Tell me what do you thing and don't hesitate if you are any idea to improve it. Thanks you.
4 results
Re: Gothic Monastery - UDK
Reply by
Elod.H
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Jan 2013
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3D Art Showcase & Critiques
Liking the progress :) . So how are you planning to do the texturing process? Polypaint? Photoshop? Can we see a wireframe as well? :) Keep it up!
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