Well at the time it wasn't, I was using the rocket beta. Also Thanks guys for the crits. http://imgur.com/a/wRuMe Im trying to decide which of these scenes to try next. (see link) on an unrelated note I am curious about what you guys think when you make scenes. When I make them I might be excited for the first day, but I…
hello everyone! first off, big thanks Xoliul for making the awesome shader! Its very cool with the support for shadows and all! Going to make my art look so much better! Have on problem though, with the opacity. Im making an eye for my character and I want it to look all realistic like, so I have one sphere with one side…
What I noticed is that your separate objects look awesome, like the barrel and the ramp thingy. But in the scene all of it's detail goes missing. I'm not sure if it's the compression of those jpg images (they seem to use a really crappy compression? image seem fuzzy) or if it's the lighting, but I do miss that that awesome…
For a first attempt I think you did pretty well. the first thing that I would say (and this is for many scenes that I see) is that your scene has no story behind it. You need to work on developing the story behind the scene itself. Ask yourself questions like: that is going to happen, has happened, or is happening in the…
Are you working in the scene file that came from Turbosquid or did you import the biped into a new scene? I've had mixed results (most in past versions of max) merging old bipeds into new scenes but if it works go with it. What happens if you merge the TS biped into a new scene and then load and save? It sort of sounds…
The idea was that this is a sunset setting, so the shadows would not align up with the concept. Also how is the overall scene in brightness? I have a LED monitor and the scene looks to be the right brightness to see everything of importance clearly, but still dark enough for a sunset scene. Now if someone had a LCD…
I wasn't sure what time zone the Challenge went by. It is 11pm my time, so I'm just going to hope I didn't spend too long at the last minute getting presentable shots to post up! Post Mortem: I am new to doing full scenes like this. I think I should have put more time into the foliage, improved the stone floor texture, and…
it looks good but I am not a big fan of the lighting, especially the red lights, it's all very warm with some random green colors. I feel like if you redid the lighting and used a better color pallet it would look even better. for example, if you used complimentary colors it would look much better. and I think it's really…
Here's some stuff I think would make it look a lot better. -Add a height fog to cover the whole scene. The concept seems to have some fog. -Turn on scene affect and play with the scene highlights, midtones, shadows. Either click on world properties or click on your post process volume to acess this. -I think it would look…
Nice reel! Couple of crits. -The wire frame on the mars fighters and engineer is really hard to see with the texture on it. I suggest dropping the texture while you show the wire. -The little scene of boxes and stuff. At first glance, i wasnt sure why you had two things on screen at the same time, and having the whole…