Its just something I noticed and I might be wrong but my eyes say no there definately is a problem there. Its one of your shots on The Hideout where you show a wooden structure piece. This piece I could not see anywhere in your actual scene renders and the wooden structure seems to have ngons in them.…
I was thinking about this the other day. My 3 year old is starting to get into movies now. Mostly stuff like Brave and other cartoons. But he really wants to go see spider-man. Going to wait a bit on that one. But when I was a little bit older than my own son my parents let me watch pretty much anything. I was big into…
Can confirm this is happening for me too. It shouldn't be happening, but it might have something to do with it's order of transformations. Maya uses Scale -> Rotate -> Translate, and it seems as though in this example the scale is effecting the rotation axis. Picture it like a skew, Maya is applying the scale first but…
I just wanted to leave some comments based on my own experience's. I agree with what Bardler said and I have to be honest and say if you moved back home and lived with your parents I honestly think it would only make things worse in the long run. I have totally been in that situation with something that I wanted to quit…
"It's not what you know, it's who you know" is the norm in pretty much every industry. With games specifically, if you prove to be incapable of getting work done then you'll probably get replaced fairly quickly. Connections can get you through the door but you need to be able to consistently prove that you deserve your…
Alright after using it again I remember why I left it aside earlier :D My thoughts : Curvy needs : - A floor grid for visual reference - Maya-style navigation - A way to easily select, move, rotate, scale the created objects with Q-W-E-R manipulators - A way to frame on currently selected object, and the whole scene if…
The knobs are in the code for that game type. You need to make your own empty game type. Messing with the install of another game type makes things not good. You can use UnCodeX to make things easier for a game type , then edit a couple of ini's and select the new gametype in the pulldown. You can start putting things back…
Hey Jam thank you so much for posting all this. Being able to pose is huge, and the scaling is fantastic too, it will really help character design. Its cool to see Mud catching up with Z in such aspects. One question for you : Once you create the green 'transpose' selections isolating the arms/legs, is there a way to have…
main thing is the center of mass or focal point (blue in the syncsketch), your anim appears to be leaping backwards, need to adjust it so the focal point moves appropriate to direction of force applied by his actions, straight up. actual center of mass shifts based on the pose because the body is a collection of masses,…
July 1st, 2018 Was working on the usual high poly to low poly baking, when it dawned on me. Can just bypass the high poly & bakes & just remap to a trim sheet instead. At least for common assets, and reserve baking for hero props. This should free up some overhead and speed up process. https://youtu.be/dGffytWd4ag…