I thought zbrush was the gold standard for that sort of work? Free, light version here you might try: ZBrushCoreMini :: 3D For All ZBrushCoreMini :: Free Your Creativity
That's really cool Eric, thanks for sharing. I definitely gonna pass this to our programmer so we can try it out. Right now our lightning approach is one directional and one ambient light. And since we are building a dynamic day/night system, your approach should look better than our current.
Pretty sweet environment deutschbag! I like the Borderlands type vibe I'm getting. I don't think you need too much more work on the landscape texture you did. Yea it's a big part of your scene, but not entirely your focus. The epic tree is obviously one focus and it looks good. However, the way it's sitting on the rocks…
Hi everyone and thanks for your feedback I just got back from iceland - thanks poop -, time to get back to normal life and answer this thread ^^ Hey pior that's nice looking, I guess that using no spec avoid the lack of normal map to be obvious. This also gives even more credit to Aniceto's request, there is a need to…
So, there's good news and bad news. The good news is that I got selective blending to work with regular decals as well, and the performance impact is pretty minimal. The bad news is that the workflow differs a little from dbuffer decals and both implementations don't have feature parity. The most severe limitation is that…
My first sticker. :D I would be pleased if you'd leave me a favourite and a rate, thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=287686390
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…