I don't think you need expensive shaders rendering a model 3 times, or extra geometry to hide the seam unless you are REALLY married to the brick pattern? It seems like the way the bricks are stacked/bonded, that they aren't going to tile well. Make your life easier and switch the bond to something simple like "running…
I guess you could go in a different way: instead of trying to fix this use a TCB controller for the position, so you'll end with more or less the same type of control you had for Biped but you'll lose the ability of controlling f-curves. However, I would try another approach, because each movement you do with your -main-…
When you rotate the hips on local Z or Y? You might be able to turn off or limit the influnace of some rotations for the spine by going into the hierarchy tab and having a peak at its options, but nope I don't think there is a way inside of CAT to get independent hip rotation that doesn't influence the rest of the…
Yes that would be amazingly helpful to have custom deformable grids, however that would more than likely destroy the grid as a measurement device. You can use Grpahite Modeling tools > Free form > draw on object > Pick Target Object. You can use a handful of tools, I wish all of the tools worked with an active snap system,…
I tend to square off my chunks but I don't constrain them to a harsh rigid grid that can lead to major stretching issues or a lot of painstaking tweaking when drawing the texture. I arrange the pieces willy nilly paying attention to what needs a nice clean edge and making sure it gets it. It helps minimize the distortion…
Yes, I don't mean to be so matter-of-fact. I've still got a lot to learn. Tikopia presents an interesting scenario, and one that I hadn't heard of before. I'll definitely do some additional reading on it. Still, I think that you fail to recognize how deep our addiction to fossil fuels runs. Driving less is a wonderful…
TychoVII: thanks man. that pretty much sums up my style somewhat. Although I tend to be drawn to more simpler things, I think it would be fun to just go all out for once. Thanks for the support from the rest of you guys! And to the guys who didn't like the shorts.. I had a lot of little issues while building her as well.…
First of all you need a good rotatable wide-screen monitor, then you need to set your desktop to vertical. So you have a vertical desktop like this. (Very awkward to work with if you don't have 2 monitors) Then you need to go into UDK -> Preferences -> Aspect Ratio Constraint -> Maintain Y-axis FOV (to get rid of the…
Just short of a week left guys, unfortunately with a college assignment due - I'm not sure I'll finish in time. The idea behind this challenge was exactly that - to challenge yourself with new ideas you've not accomplished before. I do suggest that everyone follows up any design that was unfinished in the time constraints…
Due to time constraints and my curiosity, I've created the base textures for this mech using dDo, which is a great program for getting a lot of detail really quickly, so now I'll have even more time to actually make this look good. here are the base textures as they sit now: it should look better once I improve my lighting…