There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Hello. Work continues. I am trying to add color.I really love 80s and 90s anime, so I tried the 4x3 format.But I will stay in 21x9 format. https://youtu.be/giPzlEARS-U https://youtu.be/4jHELR23Z34
@pior My tools are pretty basic. I use a mig welder (esab rebel 215) to do the actual welding. Cutting tools are generally a horizontal bandsaw (harbor freight 4x6 saw), and then angle grinders with cutoff wheels. Also on the angle grinders flap discs and occasionally I use a grinding stone. I also have a 12" disc sander…
Not sure if they can break NDA to share specs, but here are links to Artstation for some of the crew https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump
Try unfold UV from loop. It Works like a charm some times https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/screencast/Main/Details/7f7554f4-bc79-414e-90bd-216e5f6ac686.html
Please embedhttps://polycount.com/discussion/215993/how-to-embed-youtube https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#images Images are embedded here all the time; it's the…
It can be done though, with years of work. It might help to check out WallWorm by Shawn Olson, he's built a lot of Source Engine level editing tools inside of 3ds Max https://polycount.com/discussion/216468/blockout-tools-for-3ds-max
Currently working on a personal series of scifi shorts in the style of a natgeo doc from the perspective of the year 2263 looking back to the early to late 2100's. Any feedback is welcomed.
https://tomaslaureckis.artstation.com/projects/18Xwm2?album_id=2114501 More of this asset images you can find at artstation: https://tomaslaureckis.artstation.com/ 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.Texturing: PBR and old fashion way.Rigging, 3D Animation,…