onionhead_o> I'm afraid so. I didn't figure it was a common feature so I rationalized away a few features from the older version. It's still available in the 0.7 version, but not in the 2.0.
New work and showreel available and looking for work again! https://www.youtube.com/watch?v=S7WSMVu7eDg Third place in Riot Creative Contest 2017. Was so much fun! https://www.youtube.com/watch?v=nRKcKp0ZUx4
2017 – 2. Semester Starting with the second semester at games school. This room concept I did for an intern pitch for our second game. Unfortunately, it didn't make it. I tried some light concepts for study.
Here's a render of the completed high poly. Now to make, unwrap and bake the low poly. 8/12/2017 UPDATE: I've learned a lot by working on this asset but I am going to put it down and move on.
Sorry its in frenchy-foo-foo, BEST OF E3 http://www.jeuxvideo.com/dossiers/00012958/les-meilleurs-jeux-de-l-e3-2010-meilleur-fps-brink-pc-ps3-360-011.htm
Now this is cool! I'm a big fan of most of these shows so I thought this was interesting. :) https://blog.drawbotics.com/2017/01/31/your-favorite-tv-shows-brought-to-life-with-amazing-3d-floor-plans/
This is a little old but I never got around to capturing video of all of her skins. This is the hearth/recall animation I created for Brightwing in Heroes of the Storm....and all of her skins. https://www.thebrokentangent.com/news/2017/8/15/post-8-brightwing-hearth Enjoy!
Some old 2017 WIP shots testing the materials. What work-in-progress stuff are you most interested in seeing? Shader setups? Modeling and texturing stuff? More of the skybox? Concept-art?
looks very clean and nice, but i would rethink the colors, because now it looks too much like this skin already in game: https://csgostash.com/skin/717/AWP-Elite-Build