Hey Kshannon. It's still got a bit to go before that, but we really appreciate your interest. If you want to check the tool out in action, you'll be interested in this: We just finished a game for the 2015 Indie Game Making Contest for Humble Bundle. You can see the tool used WITH the lighting system!…
disregard my last post :) I removed the top tier of faces from the base, creating a border around the cylinder of the base up to and around the edges of the steps, and then just used the cap tool, and welded all verts with 0.5 threshold. Seems to have cleaned it up and everything looks fine, other than the n-gon that's…
New interview with a surprising amount of gameplay info covering customization of mechs, classes, upgrades, and more: http://pc.ign.com/articles/115/1158817p1.html Oh yeah and some talk about the inspiration for the visuals ;) I love the idea that the fundamental concept for the game was done at the last second, like they…
Hey, just wanted to update this post since I found an answer. I ended up deleting the prefs folder (in case anyone doesn't know where it is: documents/maya/2015-x64 [or your maya version]/prefs) and that worked. This will delete your custom shelves and other saved preferences you may have, but it'll fix the issue of…
Try not modeling out of your head, check references and keep on them. Things like the crates or the interface panels look very unrealistic. The windows are also just 0.5 thick which is not very plausible for a space station. The paneling looks decent but the door really requires a reference too. Pretty good for start, just…
According to wikipedia the game industry in Canada has 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015. Very simple estimate based on the fact that employees are by far the biggest expense in gaming industry: ($3.000.000.000 - 50% yield or profit) /…
Use a panner after the mask. 0.5 and x and y with a time of 1 Why cant you use cubemaps? Also a more generic texture would be better, since you cant insure what angle the viewer will see it at. I prefer to use textures that are just vertical stripes of value and only pass the red channel from my reflection vector. There is…
First of all, your thread title is terrible. Learn how to write appropriate titles, and you'll get more responses faster. http://www.catb.org/esr/faqs/smart-questions.html#bespecific Disable "Use Real-World Scale" in the bitmap settings, this should fix it. Also disable this in the Preferences, so this doesn't happen again…
Ah. So that's something different then. What's your hardware (CPU, GPU, RAM, VRAM) ? As far as I know you can update to 5 for free if you have bought 4 after January 1st 2015. Just send an email to contact[at]allegorithmic.com and they will tell you how to proceed. Give them a couple days to answer though, I think they got…
Thanks, Millenia. I have followed steps 1-5, but unfortunately I'm on 2015. The teacher is using Nitrus in shaded, despite being an old tutorial. Your example image is pretty much what I'm going for (just checking normal burn atm) but I think at this point I have to chalk it up to really poor hardware as I seem unable to…