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Re: [Squad] 3 Tank Scans + Interior Panospheres
Reply by
Shrike
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May 2017
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3D Art Showcase & Critiques
Really nice but wont that be insane work to get a workable lowpoly ? And wont that use way too many vertices?
Re: 'Vertex' Tutorial - How would you do this unwrap?
Reply by
Hang10
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Sep 2012
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Technical Talk
I'd pelt/relax then align the vertices to their respective axis. as for the crotch it's probably manually edited so there is nothing overlapping.
2 results
Re: Count Vlad criticque
Reply by
Shock
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Oct 2014
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Dota 2
i love ur artstyle and stuff but i have to totaly /sign what vertical said. greez mate :)
2 results
Re: Unreal Engine 4
Reply by
Froyok
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Jul 2013
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Unreal Engine
That's strange, Uncharted 3 looks beautiful. :) (They used Cascaded Shadows + GI in the vertices at Naughty Dog for Uncharted 3)
4 results
Re: Maya subdiv problem
Reply by
o2_is_alright
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Oct 2012
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Technical Talk
Hi My guess is that either you've got double faces where the smoothing error occurs or there are unmerged vertices?
Re: [UE4] Van Gogh's Bedroom in Arles
Reply by
Maxilator
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Jul 2016
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3D Art Showcase & Critiques
It looks a bit strange that the wood grain is going in two different directions in the door, one horizontally an one vertically.
Re: [Max2013] Break all welded UV's - quick method?
Reply by
seir
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Mar 2013
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Technical Talk
OK, problem solved. Select all vertices, CTRL+B and here you go, each face is unwelded... ;)
Re: When the hell did you know?
Reply by
know-it-null
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Jul 2011
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General Discussion
The voices in my head tell me to plot the same 6 vertices every 12 hours or everybody dies. ;)
Re: Reduce Polygons 3DS or X model
Reply by
KDR_11k
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Jun 2005
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Technical Talk
Most people here will tell you that any decent app has it already built in, it's called "weld vertices".
2 results
Re: Courtyard
Reply by
Joseph Silverman
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Feb 2007
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3D Art Showcase & Critiques
Your wall texture tile is really obvious too. Rows of vertical lines. This is a significant improvement already, though.
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