So sorry, such a Late response to all the messages, I though I would get to do my posed model before the holidays so I was waiting to answer to all this but this is getting a bit too long. I WILL be getting my rig sometimes soon, my rigger unfortunatly got a bit busy and didn't get a chance to work on it as early as she…
I tried to use Sketchup and Moi around decade ago and it always ended up with randomly flipped polygons at best but also all sorts of issues in mesh geometry ( like double faces) . Maybe they do better export now I am not sure, but it's a first thing to deal with. I can suggest something like remeshing in hires and then…
"Good" or "Appropriate" texture resolution is usually more determined by how large/prominent the object will be on screen. You want enough resolution in the texture to keep things from looking blocky or blurry. Setting a standard based on the objects physical size in the game world is often a good way to keep things…
Robeomega, it's not a bad question at all. It really depends on the studio. Some studios have a very diverse pipeline. Others, not so much (and don't bother asking to use what you like). Usually there is at least one monolithic application used to push assets to engine -usually Maya or Max - and artists on the team are…
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
So, got started on a new material. Decided to tackle the typical gravel you usually see around parisian parks and especially Versailles. This is the kind I'm talking about: I've done a few tests before, but gravel proved to be a lot more difficult to get right inside Designer than I thought, especially this kind that is…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…
This is not correct. Maya's DX11 support goes far deeper then what you will find in 3dsMax. The 3dsMax implementation will allow DX9 shaders to be converted into DX11 shaders, but the new features of DX11, such as tessellation, compute shaders etc will not be possible in 3dsMax. Therefor I think it was the right call for…
One thing many of you seem to forget is that it's also important to work smart. Simply putting hours into work just doesn't do it, you need to practice the right stuff, do it the right way and so on. Simply working a whole lot without improvement will get you nowhere, it will just make you better at where you currently…
I usually have a favorite group of books that I pull out of my library and have them rotated once in awhile. These are the books I have fomenting on top my desk so far- The Art of Kung Fu Panda 1 and 2 ( worth it- ) KMYG art books ( the artist for No more Heroes ) Final Fantasy XI ( really nice environment art sketches )…