It really depends on the model how thick their arms are, what their wearing and what shape of torso they have. After skinning a bunch of characters you end up with a pretty good sense where to place the clavicle/bicep joint. If you place it down by the arm pit you'll normally get very little clipping but the shoulder will…
Hi Tom, I kindof skimmed through the thread but one can tell a few things from that life study you just posted. It's actually not very good (I am not trying to be mean - it's just that being honest is more useful than patting ;) ) but it could be fixed very easily by applying a few very basic yet extremely powerful art…
Ok some instant reactions : -On FF it simply didn't load for me -If you really want to stick with the flipbook, you should consider implementing mouse flicks for the navigation. I'd rather simply 'throw' my mouse a little to flip pages, rather than having to cross the center binding line. -Since the first pages gave me a…
You realize of course that this thread may end up as a big flame war between Max and Maya fanbois. Oh and if noone has mentioned it yet, welcome to Polycount :) But aside from that, yes as you've already noticed plugins and tutorials are much more numerous for Max than Maya. That is probably one of the largest benefits of…
Day 4 Reference: https://twitter.com/chenevivmi/status/1409683878525108234 by Mie Time Taken 2h30m'ish Notes: Honestly, bittersweet. I think this is quite the regression from yesterday but in its middle state it was so bad I was about to give up this entire project, so the fact that I ended up finishing and posting it is a…
Hi everyone, A little introducion... I am a 3D artist working in the industry since 2011. I started out in a smaller company with lots of responsibilities to learn all the aspects of the job. I had a lot of creative freedom and things were going great.... Untill it didn't. The company wasn't doing well and suddenly I…
everybody does better with others. is human nature. don't need horoscope to tell you that. There is all kinds of big highly active discords. have you tried them? Still, probably the best thing is actual real life humans. Like you'd meet at local community college, or some art classes. Probably some game dev clubs too. If…