Hey ho, it's texturing time! All bakes came out really smooth with just a tiny amount of corrections in really small areas. I started to layout the overall colour shemes and materials for the pieces and I'm very happy watching how every piece come together. Here are a few images of the current status of her clothes.
Just a suggestion for the detail loss issue. A quick way to get details to pop is with a black wash, paint the whole thing black with a wash of watered down paint, and quickly wipe down the entire statue with a cloth, it'll leave the black pain in the nooks and cracks, and kinda works like a cavity map.
It's still slightly shocking that we're finally going to get a Souls-ey game that looks up to date. I've come to expect lower productions values from these games due to their niche status. It's crazy that this type of game is now mainstream enough for Sony/From to justify such an investment and to market it so heavily.
Any character artists that only have a surface knowledge of art history should look up Gian Lorenzo Bernini, I prefer his statue of David to Michelangelo's. It's a dynamic pose, is meant to be viewed from all sides and he looks like a badass rather than a baby faced cherub.
Convertig the highpoly to a GPU cache does also help. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-ManagingScenes/files/GUID-907BB76E-1A01-4A29-B2FA-659B7CDA7BC4-htm.html And turning off the construction history. Its the clock icon in the the status line.
High school had a maker bot that I printed school mascot statues with, teacher said I was the only one who ever made good use of it I'd love to own one it was so cool, but it handled overhanging areas very poorly. This sounds like it would do it very well
Re-worked alot of colour in the rock texture and worked in the grass texture with divots! The white cubes represent that it is a competition Tee, going to give them a NRM map with the hole number on them soon, still racking my brains to come up with a suitable mascot/statue to feature near the Tee that incorporates the…
The statues are way too reflective. Everything needs normal/spec maps. They all seem to look like the same plastic looking material. You could add some pots with tall bamboo plants in them. Make it bigger and put in some chairs or a bar with barstools. Then you could add a staircase and multiple levels or soemthing.
No need for scripts! Often Unknown Maya trick #47: Top right corner of your status bar where the Absolute Transform input box lives is actually a dropdown menu. There's a Quick Rename tool there. Scroll to the bottom of the page:…
For uniquely unwrapped objects you can create variation - for instance, take a statue that you are lining a temple path with - you could blend in moss and damaged textures to make them all look unique. Texture blending is very helpful, the majority of environment art involves tiling textures - you can't uniquely unwrap a…